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Devlog
Sun physic and visuals
April 16, 2025
by
Fierce Pears
I had to take a break from AI, so I improved the sun’s physics and visuals. Of course, entering the sun’s corona will cause some damage in the future. The sun is composed of multiple connected box...
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Flee Behavior - Hiding behind Debris
March 28, 2025
by
Fierce Pears
Implementing flee behavior is both tricky and funny, especially when ships have identical parameters. I now have a basic version of ships hiding behind debris. Also, thanks to physics, the impact from...
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New Ship model
March 26, 2025
by
Fierce Pears
The time has come — I improved the basic ship model. I definitely need to create an editor for this, so I don’t have to manually calculate polygons for Box2D...
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Mining and Flock avoidance
March 23, 2025
by
Fierce Pears
After some time I am back on development. Today I focused on improving mining behavior, especially avoidance of incoming Stickers flock...
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Flock behavior
August 16, 2022
by
Fierce Pears
Working on flock behavior. Improving obstacle avoidance and also abandoned individuals now seeks for closest flock to rejoin it...
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