• View all by Fierce PearsFierce Pears
  • Follow Fierce PearsFollowFollowing Fierce PearsFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog
Frutiverse

Frutiverse

← Return to Frutiverse

Devlog

  • Sun physic and visuals
    April 16, 2025 by Fierce Pears
    I had to take a break from AI, so I improved the sun’s physics and visuals. Of course, entering the sun’s corona will cause some damage in the future. The sun is composed of multiple connected box... Continue reading
  • Flee Behavior - Hiding behind Debris
    March 28, 2025 by Fierce Pears
    Implementing flee behavior is both tricky and funny, especially when ships have identical parameters. I now have a basic version of ships hiding behind debris. Also, thanks to physics, the impact from... Continue reading
  • New Ship model
    March 26, 2025 by Fierce Pears
    The time has come — I improved the basic ship model. I definitely need to create an editor for this, so I don’t have to manually calculate polygons for Box2D... Continue reading
  • Mining and Flock avoidance
    March 23, 2025 by Fierce Pears
    After some time I am back on development. Today I focused on improving mining behavior, especially avoidance of incoming Stickers flock... Continue reading
  • Flock behavior
    August 16, 2022 by Fierce Pears
    Working on flock behavior. Improving obstacle avoidance and also abandoned individuals now seeks for closest flock to rejoin it... Continue reading
itch.io·View all by Fierce Pears·Report·Embed