Flee Behavior - Hiding behind Debris
Frutiverse » Devlog
Implementing flee behavior is both tricky and funny, especially when ships have identical parameters. I now have a basic version of ships hiding behind debris. Also, thanks to physics, the impact from a bullet can accelerate you beyond your maximum speed, making escape easier.
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Frutiverse
You are a sentient Fruit minding your own business in the ruthless Frutiverse.
Status | In development |
Author | Fierce Pears |
Genre | Role Playing |
Tags | 2D, Space |
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